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50字范文 > 高斯判别算法GDA(吴恩达机器学习c#实践 高斯模板上同心椭圆马氏距离画法 三)

高斯判别算法GDA(吴恩达机器学习c#实践 高斯模板上同心椭圆马氏距离画法 三)

时间:2022-12-02 14:30:30

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高斯判别算法GDA(吴恩达机器学习c#实践 高斯模板上同心椭圆马氏距离画法 三)

先画一个水平椭圆吧!(参考计算机图形学基础)

以下是画旋转椭圆的C#代码:

//因为是11*11,不妥,X12,所以改为44*44*3*3,最终放大了16倍

byte[] gaos = new byte[11 * 11];

for (int j = 0; j < 11; j++)

{

for (int i = 0; i < 11; i = i + 1)

{

int nn = j * 11 + i;

int temp3 = pdKernal_2[nn]==4.0?255:(int)(pdKernal_2[nn] * 10);//白色主档边界

// int temp3 = (int)(pdKernal_2[nn] * 10);

gaos[nn] = temp3 > 255 ? (byte)255 : (byte)temp3;//此处是24位灰度图像(黑白)

//此处glob_rgbValues[nn * 3+0]=glob_rgbValues[nn * 3+1]=glob_rgbValues[nn * 3+2]

}

}

int ww = 132 + 44;

int hh = 132 + 44;

//int ww = 132 ;

//int hh = 132 ;

byte[] glob_buffer8 = new byte[ww * hh];

//ZoomNormal(gaos, ref glob_buffer8, 11, 11,

//ref ww, ref hh, 12, 12);

ZoomNormal(gaos, ref glob_buffer8, 11, 11,

ref ww, ref hh, 16, 16);//这个函数前面已经出现

/

///测试24位显示

Bitmap cutPic88 = new Bitmap(ww, hh, PixelFormat.Format24bppRgb);

BitmapData _cutPic8 = cutPic88.LockBits(new Rectangle(0, 0, ww, hh), ImageLockMode.ReadWrite,

cutPic88.PixelFormat);

IntPtr ptr00 = _cutPic8.Scan0;//得到首地址

byte[] buffer24=new byte[ww*hh*3];

for (int j = 0; j < hh; j++)

for (int i = 0; i < ww;i++ )

{

int tt = j * ww + i;

buffer24[3*tt]=glob_buffer8[tt];

buffer24[3 * tt+1] = glob_buffer8[tt];

buffer24[3 * tt+2] = glob_buffer8[tt];

}

//把cutvalues数组给ptr

System.Runtime.InteropServices.Marshal.Copy(buffer24, 0, ptr00, ww * hh*3);

cutPic88.UnlockBits(_cutPic8);

旋转椭圆(16 * 5, 16 * 5, 3.8 * 16 / 2, 2.8 * 16 / 2, 3.1416 / 4, ref cutPic88);

旋转椭圆(16 * 5, 16 * 5, 3.8 * 16, 2.8 * 16, 3.1416 / 4, ref cutPic88);

旋转椭圆(16 * 5, 16 * 5, 3.8 * 21, 2.8 * 21, 3.1416 / 4, ref cutPic88);

///

void 旋转椭圆(int 中心x, int 中心y, double la1, double la2, double 弧度, ref Bitmap curbmp)

{

//int x0 = 200;

//int y0 = 100;

//int iamuda1 = 120;//a

//int iamuda2 = 60;//b

//int x0 = 16 * 5;

//int y0 = 16 * 5;

int x0 = 中心x;

int y0 = 中心y;

//double iamuda1 = 3.8 * 16 / 2;//a

//double iamuda2 = 2.8 * 16 / 2;//b

double iamuda1 = la1;//a

double iamuda2 = la2;//b

int x = 0;

int y = (int)(iamuda2 + 0.5);

double d1 = iamuda2 * iamuda2 + iamuda1 * iamuda1 * (-iamuda2 + 0.25);

double d2 = 0;

//cutPic88.SetPixel(x+x0, y+y0, Color.Red);

//cutPic88.SetPixel(-x + x0, -y + y0, Color.Red);

//cutPic88.SetPixel(-x + x0, y + y0, Color.Red);

//cutPic88.SetPixel(x + x0, -y + y0, Color.Red);

int xxx = x + x0; int yyy = y + y0;

点旋转(ref xxx, ref yyy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xxx, yyy, Color.Red);

xxx = -x + x0; yyy = -y + y0; 点旋转(ref xxx, ref yyy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xxx, yyy, Color.Red);

xxx = -x + x0; yyy = y + y0; 点旋转(ref xxx, ref yyy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xxx, yyy, Color.Red);

xxx = x + x0; yyy = -y + y0; 点旋转(ref xxx, ref yyy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xxx, yyy, Color.Red);

while (iamuda2 * iamuda2 * (x + 1) < iamuda1 * iamuda1 * (y - 0.5))

{

if (d1 <= 0)

{ d1 += iamuda2 * iamuda2 * (2 * x + 1 + 2); x++; }

else { d1 += iamuda2 * iamuda2 * (2 * x + 1 + 2) + iamuda1 * iamuda1 * (-2 * y + 2); x++; y--; }

int xx = x + x0; int yy = y + y0;

点旋转(ref xx, ref yy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xx, yy, Color.Red);

xx = -x + x0; yy = -y + y0; 点旋转(ref xx, ref yy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xx, yy, Color.Red);

xx = -x + x0; yy = y + y0; 点旋转(ref xx, ref yy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xx, yy, Color.Red);

xx = x + x0; yy = -y + y0; 点旋转(ref xx, ref yy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xx, yy, Color.Red);

}

d2 = iamuda2 * iamuda2 * (x + 0.5) * (x + 0.5) + iamuda1 * iamuda1 * (y - 1) * (y - 1) - iamuda2 * iamuda2 * iamuda1 * iamuda1;

while (y > 0)

{

if (d2 <= 0)

{ d2 += iamuda2 * iamuda2 * (2 * x + 2) + iamuda1 * iamuda1 * (-2 * y + 3); x++; y--; }

else { d2 += iamuda1 * iamuda1 * (-2 * y + 3); y--; }

//cutPic88.SetPixel(x + x0, y + y0, Color.Red);

//cutPic88.SetPixel(-x + x0, -y + y0, Color.Red);

//cutPic88.SetPixel(-x + x0, y + y0, Color.Red);

//cutPic88.SetPixel(x + x0, -y + y0, Color.Red);

//3.1416 / 4

int xx = x + x0; int yy = y + y0;

点旋转(ref xx, ref yy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xx, yy, Color.Red);

xx = -x + x0; yy = -y + y0; 点旋转(ref xx, ref yy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xx, yy, Color.Red);

xx = -x + x0; yy = y + y0; 点旋转(ref xx, ref yy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xx, yy, Color.Red);

xx = x + x0; yy = -y + y0; 点旋转(ref xx, ref yy, 弧度, (float)x0, (float)y0);

curbmp.SetPixel(xx, yy, Color.Red);

}

}

void 点旋转(ref int xx, ref int yy, double 弧度, float 中心x, float 中心y)

{

矩阵变换 temp = new 矩阵变换();

PointF tempPt = new PointF(-中心x, -中心y);

PointF 指定点 = new PointF(中心x, 中心y);

PointF 旋转点 = new PointF(xx, yy);

temp.点平移(指定点, ref 旋转点);

temp.基于原点旋转(弧度, ref 旋转点);

temp.点平移(tempPt, ref 旋转点);

xx = (int)旋转点.X;

yy = (int)旋转点.Y;

}

//以下是矩阵变换类

public class 矩阵变换//这个类我们前面直线旋转也是用它

{

public double[,] 单位矩阵 = new double[3, 3];//单位矩阵

public 矩阵变换()

{

int i, j;

for (i = 0; i < 3; i++)

for (j = 0; j < 3; j++)

{

if (i == j) 单位矩阵[i, j] = 1;

else 单位矩阵[i, j] = 0;

}

}

public void 点平移(PointF 指定点 ,ref PointF sp)

{

矩阵变换 M = new 矩阵变换();

M. 单位矩阵[2, 0] = -指定点.X;

M. 单位矩阵[2, 1] = -指定点.Y;

double x, y;

x = M.单位矩阵[0, 0] * sp.X + M.单位矩阵[1, 0] * sp.Y + M.单位矩阵[2, 0];

y = M.单位矩阵[0, 1] * sp.X + M.单位矩阵[1, 1] * sp.Y + M.单位矩阵[2, 1];

sp.X = (float)x;

sp.Y = (float)y;

}

public void 基于原点旋转(double 弧度 ,ref PointF sp)

{矩阵变换 M = new 矩阵变换();

M.单位矩阵[0, 0] = M.单位矩阵[1, 1] = Math.Cos(弧度);//Math.Cos

M.单位矩阵[0, 1] = Math.Sin(弧度);//Math.Sin

M.单位矩阵[1, 0] = -M.单位矩阵[0, 1];

double x, y;

x = M.单位矩阵[0, 0] * sp.X + M.单位矩阵[1, 0] * sp.Y + M.单位矩阵[2, 0];

y = M.单位矩阵[0, 1] * sp.X + M.单位矩阵[1, 1] * sp.Y + M.单位矩阵[2, 1];

sp.X = (float)x;

sp.Y = (float)y;

}

}

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